May 9, 2010
KeSPA vs. Blizzard: Why I Can’t Root for Either
It will happen. There will be a time that “Billy Mitchell Breaks Donkey Kong Record” isn’t followed with “But did he finally set the high score for ‘Goofiest Haircut’”? Too many under-twenty-fives rest their manhood on Call of Duty to make me believe Americans won’t pay to see talented gamers kick ass.
I’d totally enjoy a world where girls want your pro-gaming dick. But my dad and every post-apocalyptic movie of the last thirty years have screamed the same thing: Beware sports invented by corporations. And that new sport is Starcraft II.
I know the history of South Korean Starcraft. I know the history of the video game business. And I know what happens when corporations control sports. And armed with that knowledge, I know it doesn’t matter who wins the Battle to broadcast Starcraft II. Whether the sequel to the father figure of competitive gaming succeeds or dies, competitive gaming will be worse off in one way or another.
—
On July 28, 2009, Warcraft III’s Jang Jae Ho (Moon) was scheduled to play Starcraft’s Lee Yun-Yeol (NaDa) in a Starcraft II exhibition match at South Korea’s eStars gaming event. The pissing matches of real-time strategy past would finally be settled: Two inexperienced players would play a pre-beta version of Starcraft II to determine which Blizzard strategy game was the ultimate combat system. No beta-testing in sight and we get “The Fifth Race” versus a three-time Starleague champion? Who needed porn?
Enter the Korean E-Sports Association (KeSPA), the conglomeration of corporations that oversee competitive gaming in South Korea. With the match approaching, the organization opted to prevent under-contract talent from competing in the eStars undercard matches. Then the night of the event offered a black eye: KeSPA used their clout to keep the Starcraft II matches off of television. Minus cameraphone footage that might as well be scrambled porn, Moon’s 1:1 draw with NaDa turned into an afterthought.

Starcraft II: Where I Can’t Tell What’s Going On, They May
Be Playing Super Metroid Happens
That’s when it dawned on me. Everyone thought the removal of Local Arena Network play from Starcraft II was purely a piracy matter. And as we explained to Blizzard that we’ll only buy five copies of the game (as opposed to six) because we won’t be able to play Starcraft II at the cabin retreat on Everest where I fuck my five smoking-hot girlfriends, the company was thinking ahead: The removal of LAN play is how you consolidate control of the professional Starcraft II scene. And KeSPA ain’t happy about it.
United States software law essentially states you can modify software and hardware with add-ons as long as you don’t manipulate the existing software. The courts don’t care if you can create a key for the keyhole. That’s why Blizzard has no recourse against Garena, a client that tricks (amongst other games) Warcraft III into connecting online through its Local Area Network component. Routing multiplayer through a closed service requires one to reverse-engineer Battle.net. The courts don’t like that.
The idea Blizzard can grind legal action against every pirate server is laughable, because one will rise in Russia or Southeast Asia, and those parts of the world don’t quite give a fuck what our legal system thinks. But a group of corporations playing “Sanctioning Body for South Korean Competitive Gaming”? “Oh, just letting you know, uh, you’re using Battle.net 2.0 to play our game. You owe us royalties!”
KeSPA has not paid one dime to Blizzard Entertainment for inventing one of South Korea’s most popular sports. Blizzard is now introducing a direct competitor. And in this direct competitor, all play is routed through a centralized server. Blizzard has created a world where the inventor of the sport becomes its unquestioned overlord, a world where the Abner Doubleday estate gets royalties every time a professional baseball umpire shouts “Play ball!” As far as I know, this is the first time any company has ever programmed an anti-trust exemption into their product.

The war was on. Blizzard pours resources into a promising competitive gaming webcaster named GOMTV, KeSPA clubs pull from the league, killing it. Starcraft II ends up with an Adults Only rating in South Korea, making it impossible to wrest the game from the tentacle loli queen and get it on television. KeSPA wants unrestricted access to Video Games: The Athletic Competition. Should you believe them, Blizzard wanted licensing fees, marketing and television control, yearly contract renewals, and control of the Starcraft II broadcast library.
So please tell me, who would you like me to root for?
The Korean E-Sports Association was founded in 2001, years after a tech boom saturated South Korea with state-of-the-art internet cafes. Anyone who watched the Warcraft III competitive gaming scene struggle to supply top-tier matchups knows the dividends a centralized authority can reap. With this centralized authority, the next eight years of Starcraft became so lucrative that Americans can’t make fun of South Korea without mentioning a Zerg Rush.
Think about it: 120,000 people saw “free admission” and showed up to watch the SKY Pro League finals. As in “watched it at the stadium”. South Korea has two Starcraft-dedicated television networks. The best players are national celebrities. And they will continue to become celebs because Starcraft has eliminated the country’s stigma of professional gaming. South Korean moms and dads will give their prodigy the blessing of making it in Starcraft because it will make them “successful”.
And I’m supposed to believe this conglomeration of billion-dollar corporations cannot support a salary structure where the best players in the game are lucky to make as much as a National Football League bottom-feeder, and the second-tier players are better off with an office job. Know how Florida Gators football coach Urban Meyer becomes the highest-paid government official in the state of Florida with his four-million-a-year salary? And then I’m told compensating student-athletes for creating a product that generates billion-dollar television deals will break the system? That famous television judge was right: “If it doesn’t make sense, it’s not true.”
Where we think of free agency as a way for talent to earn its market value, Starcraft “free agency” is a three-phase form of collusion: First, the player is required to negotiate with the team they previously played under. Should the parties be unable to agree on a salary, other teams earn the right to bid for his services. That player goes to the highest bidder, regardless of the player’s personal preference. That is, if any team is willing to pay twice his current salary to the team letting him go. And if the player doesn’t get a bid? Return to your original squad to renegotiate the terms of Bubba’s shower visit. Don’t like Bubba? Enjoy your mandated one-year “retirement”. And don’t think it couldn’t happen, because it almost wiped out the career of Lee Jae-Dong (Jaedong), the greatest Zerg player in the history of the game. Have a problem with any of this? Good luck. KeSPA doesn’t care because you and your mill-workers can’t form a union.
Want a better grasp of the business model I’m describing? Consider which American business model emulates South Korean Starcraft. What business has its roots in globalization? What made its first major in-roads during the 1990s? What has become a stomping ground for white Americans who lack the athleticism to become professional football or basketball players? If you said “video games”, “competitive gaming”, and “Counter-Strike”, you are totally fucking wrong.

Fake pro wrestler. Or something.
Yes, that mixed martial arts, where professional wrestling is more fun when the violence is real.
Yes, the Brazilians had Vale Tudo. Yes, Antonio Inoki became a Japanese national hero by fighting Muhammad Ali to a draw under rules better suited for full-court basketball. It does not change that the sport’s modern incarnation is owned and paid for by corporations.
Big business wanted boxing. They found out the sport’s indidivuals were just as greedy. So big business found mixed martial arts. They sold this sport by selling themselves as bodies of oversight that can create the matchups fans want to see. “While Manny Pacquiao keeps dodging blood tests, we’ll guarantee you a money match every six weeks.” And a salary system where UFC President Dana White is reportedly worth nine-figures but undercard fighters are lucky to get ten grand for a night’s work? “That’s why we award bonuses for the best moments of the night. That way, guys have to go in and earn their money.”
I’m pretty uncomfortable with a pay structure emulating the worst days of the Robber Barons, too. When the UFC convinced 1.7 million people to spend green on the broadcast of UFC 100, the twenty-two fighters earned (not including Brock Lesnar’s unknown cut of pay-per-view revenue and various undisclosed fighter bonuses) a combined payroll of 1.8 million dollars. For every fifty-five-dollar pay-per-view bought by the fan, the fighters made a little over one dollar.
You probably hate a world where someone can play a sport for one year and earn your lifetime salary. But if people pay hundreds of dollars for tickets and eight dollars for a single beer, then the average National Basketball Association player will be four-million dollars because that is his market value. So call boxing a “dying sport”, but Floyd Mayweather earned twenty-two-million dollars for kicking the piss out of Shane Mosley. By every conceivable metric, the UFC pays its fighters a smidgen of the revenue it generates. The men who create the product can’t petition this because, surprise! There is no union! So in a sport where nothing challenges the prestige and financial stability of the UFC, your options are “man up” or “go coach high school wrestling”.
Where are the fighters suppose to make their meal ticket? Merchandising! Merchandising, where the real money from the movie is made. And the less tradition a sport has, the easier it is to paint Condom Depot on a man’s ass and call it a day. Don’t give me some crap about the tradition of mixed martial arts being rooted in the world’s fighting styles. When Major League Baseball or the NFL try to throw ads on jerseys, fans riot. Tradition does not let this happen:

Or this:

Or this:

Wow. It’s like the Korean E-Sports Association is some bizarro-world incarnation of the Ultimate Fighting Championship, where people punch, kick, and armbar others with their brains.
So that establishes why I can’t root for KeSPA. And thanks to Starcraft II’s closed system, we’re left with Blizzard and nobody else. Should the company succeed, they establish corporate control of a competitive video game scene and have free reign to pull the same abuses KeSPA does. If they fail? Competitive gaming in the West goes back in the box for another half-decade. Blizzard has programmed this game to adhere to their perception of intellectual property law and there is no recourse if they fuck this up.
Believe me, no game developer has a better history of post-release support. But Blizzard has never proven they can manage the competition that revolves around their gaming universe. Blizzard did not create Starcraft with the intention of forging a pseudo-sport. Starcraft became a competitive game because the fans decided it could be one.
Players discovered Starcraft’s remaining imbalances could be fixed with map design. With KeSPA’s help, leagues developed a regularly rotated map pool. It allowed the game to evolve. It also allowed the community to regularly “rebalance” the game, in the same way the NFL tweaks rules to make sure hitting a quarterback is grounds for felony charges. Blizzard now controls that map pool. And for all the nice things I’ve said about the Warcraft III ladder system, it was too good. Where KeSPA influenced map choice on the amateur level, Blizzard’s ladder system dictates what maps are played. And that requires the responsibility of Blizzard to make regular updates to this map pool. And they don’t. So where players complain Turtle Rock is a tired map, they’ll play it any way. Hey, it’s a ladder map.

The Warcraft III Four vs. Four Random Team map pool, circa 2005.
Which is messed up, because it’s 2010 and I just took the picture.
And the efforts of that surprisingly talented Youtube shoutcast crew? Blizzard wants unopposed access to their video and replay libraries. You think the company will let Nick Plott bring the month’s best tournament-level Starcraft II games to YouTube if he isn’t under Blizzard contract? Scratch your amateurs who bust their ass to bring competitive Starcraft to the masses.
What about the people who created private servers that became stomping grounds for the best Starcraft players in the world? Forget the piracy implications of ICCUP. The server is a unanimous improvement over Battle.net 1.0 when it comes to playing playing Starcraft. It features a superior ranking system, superior latency, superior anti-hack capability, superior everything. You think Blizzard wants to compete with private servers that can expose any Battle.net 2.0 weaknesses? Blizzard’s already called ICCUP a “pirate server”, so we won’t get private servers, either.
And Blizzard’s track record? As Starcraft thrived on the backs of passionate fans and a third-party organization, high-level Diablo II was wrecked by an expansion pack that normalized character builds and equipment. World of Warcraft suffered the same fate. BlizzCon 2007 watched Manuel Schenkhuizen (Grubby) and Moon try to renew their rivalry with idiotic shoutcasters, non-sound-proof player booths, and faulty hardware combining to postpone the bout. And the oxymoron known as pro-level World of Warcraft? The game that is the test run for the Blizzard “license our game or die” mentality has gone nowhere, with Major League Gaming the only guinea pig willing to pay Blizzard’s egregious licensing fees.
What makes a company fight so diligently for this competitive gaming pie? It’s obviously about money. But consider the current Activision-Blizzard business position. Consider the direction of the video game industry.
I love modern video games. But it’s clear the economic expansion of the market didn’t occur because the product got better. Companies tapped new markets. The Sony Playstation introduced games to the 18-29 demographic. After Nintendo nearly capsized with the kid-friendly GameCube, the company countered with the Nintendo Wii and secured everyone above the age of 29. So on the demographic front, there’s not much left to tap.

Your mom plays it for the gameplay. Right. That’s like drinking
alcohol because you think it tastes good.
World of Warcraft has put Blizzard Entertainment in the unprecedented position of owning a limitless war chest. The problem? For every person who gives up World of Warcraft and their monthly subscription fee to play Starcraft II, Blizzard loses money. So where WoW made MMORPGs cool to the general public, Blizzard is releasing Starcraft II with the intention of making competitive gaming cool to the general public. And then leaving a market where only they can make money off of it.
There is not a single thing in the Starcraft II production cycle to suggest Blizzard even cares about the amateur competitive gaming scene. LAN functionality? Can’t have that. Pirates going “Arrr!” and stuff. Battle.net 2.0? Designed to protect mommy’s snowflake from the pedophiles and liberals that inhabit the internet. Ranking system? Lottery style. You know, everyone’s a winner. The ability to play people overseas? The game is region-locked. But don’t worry, for the first time ever, the top Starcraft II players in the United States and Germany will square off in the Major League Gaming Starcraft II Classic, presented by the icy taste of the Taco Bell Cherry Slushie Burrito!
—
This is why I love video games. They’re designed to bring enjoyment to children and adults. The most popular are branded with innocent family appeal. And behind the cute graphics lies one of the most vicious money-driven industries on the planet. It’s like finding out the characters of Sesame Street shoot heroin.
This particular battle has billions at stake. Remember: Real-time strategy is not the fighting game genre, where the community can’t agree on which game in a franchise is the competitive standard. Blizzard strategy games are the real-time strategy scene, the only competitive gaming scene that’s proven it can find a mainstream audience in any part of the world. And it’s fair to assume Starcraft II will be the dominant real-time strategy game for the foreseeable future.
And you have a lot of potential outcomes. Does Starcraft II fail in South Korea, leading to a FIBA-NBA situation where players on different sides of the ocean compete in fundamentally-similar games that require radically-different skill sets? Does Blizzard kiss and make up with KeSPA? Do the rising stars of South Korea decide to start making their bacon in the United States and Europe, enticed by lucrative contracts from Blizzard’s affiliates?
Welcome to the next chapter in competitive gaming: The part where large companies crush your soul.
hey, did you used to be ghetto overlord at the wc3 forums? Anyway, cool article seems like you grew up if that was indeed you
Comment by leveller on May 9, 2010 at 2:04 am
rofl e-sports
Comment by Vato loco on May 9, 2010 at 2:22 am
Sounds like serious business.
Fortunately, “E-Gaming” is not a lucrative business model in the west. Only koreans are as shameless and nerdy in their cultural expectations as to bypass the global stigma of video gaming, and its only a product of nature that role models are strapping hypermasculine athletes rather than pasty pale bespeckled freaks.
So while Blizzard tightens its coils around the korean market, the rest of the world is left unimpressed by a product that offers no innovation, new content, or the slightest hint of proper game design. Just as your article nearsightedly attacks the most minute affront of the release, Blizzard too is blind to their own shortcomings.
Korea is not a market like the US, European Union, China, Russia and Japan combined. Korea is the worlds dunghole, threatened to be wiped out by a hobbit with nukes, a movie fetish and the world’s most massive hard-on of an ego. The “Pro-Gaming” focus of Starcraft 2 appeals to the smallest, though admittedly most rabid, demographic. It will fall on deaf western ears, and even the chinese will shrug it off. Blizzard can become kings of korea- kings of the playground. You can only squeeze so much blood out of a region that small, and every other corporation on the planet will swoop in to fill the void Starcraft II’s dreary offering will leave as a hole.
Starcraft II might sell well in global markets, but critical panning and its unimpressive showing will permanently damage the companies reputation. Its a poor long term business model. The product offers essentially no innovation over the previous release, with little else going for it. And I’ve heard the counterarguments- “Starcraft will be like chess, being refined, not redesigned!”. Well, to that crowd, I have have the clue-up words of wisdom: Chess doesn’t sell. Look at the sales figures on chess simulations since we realized computers have “graphics”. The only ones performing even remotely decently are the ones with innovations. The fact of the matter is, you cannot sell someone something they already own- and people will be loathe to pay upwards of $180 for starcraft 2 and its two expansions- when it is in reality starcraft 1.1, 1,2, and 1.3
You’re harping on the small scale and missing the bigger picture. Let the koreans erect their e-sport dongs, let blizzard cater to the tiny clientele and ignore their larger userbase. Everything they do with KESPA comes at cost of everyone else (god knows how the minority of indonesians and chinese that paid for WC3 would react to “no LAN play”). Everything here is dependent on Starcraft II being a timeless blockbuster hit like Starcraft I. And south korean god-worship and hype won’t be enough to propel a turd.
Comment by clan_iraq on May 9, 2010 at 3:02 am
Also, cocks.
Comment by clan_iraq on May 9, 2010 at 3:50 am
Nice article, interesting to hear the story behind the Blizzard KeSPA debacle.
One thing that you mention a lot, that I think strikes the root of the problem with Blizzard, is the Intellectual Property (IP) that Blizzard pursues through the courts to make their centralization scheme happen. It’s a bummer that Blizzard has decided to take that path, but, at the same time, if it is as bad as you say it is, they will figure out how bad it is through loss of profits through players/communties dropping the game.
I wouldn’t say that “profits”, per say, are what makes this whole thing bad. Selling a game people want, with a profit is great, where it is not so great, is when they effectively shut anyone else out of the market. But the beauty of the market is, the truth will be known, and especially to Blizzard. If the truth is that you make more profit (in the long run) by making a game that can be shaped by the people who play it (I’m assuming from your article is the case with SC 1), than with a closed off game, limited only to be furthered by one company who designed it, then that will be known.
I can’t say that Blizzard will change their mind, or that what they did was good or bad, that’s not for me to decide. What I can say, is that people, acting on their own behalf, will decide the fate of Blizzard’s choice, and whether that model of “e-Sports” design, will work or not.
P.S: Here’s a good paper on Intellectual Property, and why it shouldn’t exist http://mises.org/books/against.pdf
Comment by Gdarkness on May 9, 2010 at 4:15 am
Oh my the comments section confused me for a second. I guess I’m just used to the name/date above the post.
Anyway, long article, but interesting read. took a break half way through to watch Sherlock Holmes. Was enjoyable.
Comment by PIES on May 9, 2010 at 5:15 am
one more thing, this new site seems to have this cool little background pictures. What is this one from?
Comment by PIES on May 9, 2010 at 5:16 am
these cool background pictures*
Comment by PIES on May 9, 2010 at 5:17 am
Like Gdarkness says it’s the government that creates all these problems with the concept of “Intellectual Property.” As soon as you let that camel’s nose under the tent all bets are off. The market place becomes grossly distorted and anti-competitive because IP owners control a government granted monopoly over a particular geometric design.
Corporations themselves shouldn’t even exist – it is only because of specific government laws and legal rulings that corporations exist with all the powers typically reserved for sentient individuals. Corporations were created centuries ago in Britain as a method for the royalty to extend their control over business dealings in a neo-Feudalistic manner. Normal businesses in a free market absent government intervention do not behave in the ill manner that corporations do.
Unfortunately, I have no confidence that the secular legal religion of Intellectual Property will be abolished anytime soon. The best I hope for is the bankruptcy of the US Federal Government and the seccession of the individual States, thus leading to more diversified legal market places. Only when people are given the ability to oppose legal wrongs with localized control can they ever hope to bring down a system of tyranny.
Comment by Bastiat's Ghost on May 9, 2010 at 6:45 am
@leveller: Yeah, that’s me. <3
@Clan_Iraq: I don't see completely eye-to-eye with you on Starcraft II, but I definitely believe Blizzard picked the wrong game to try and redefine the rights one has with a non-MMO computer game. They completely underestimate the brand recognition of Starcraft II. People have been told for the last decade that PC gaming is dying and it sucks and that you shouldn't bother with it. And how is a twelve-year-old game "from an era passed" supposed to bring people back to the platform? I don't know if it necessarily does that.
@GDarkness: I wouldn't say I'm OPPOSED to intellectual property (though I'm sure it's very easy to serenade somebody with the benefits of doing away with it), but I absolutely agree the length of the copyrights and the ability for companies to use them are bordering on ridiculous. The courts will definitely have to establish whether broadcasting a competitive video game is the same as broadcasting a sport. And I don't know, it seems to me there's a solid level of precedent that works against Blizzard's argument.
@Pies: If people continue to have issues with the comments section, I'll go ahead and try to change that. May be out of the realm of my coding ability (i.e. garbage).
This particular picture is from the intro promo for the 2007 EVER StarLeague.
http://www.youtube.com/watch?v=unMXYC8byT4&hd=1
KeSPA should probably sue my ass for that, but I’ll give them a compliment: If that intro doesn’t make you want to watch Starcraft, then you don’t love NBA basketball.
@Bastiat’s Ghost: I don’t think we need to blow the thing up, but the collective “X is a business so if you don’t like their business practices don’t buy from them” mentality is getting out of hand. It assumes that because they’re a business and need to make money, they can do whatever they want and the free market will decide the outcome, and it doesn’t quite work that way.
Comment by Overlord on May 9, 2010 at 9:57 am
Interesting article, Ghetto.
@GDarkness: IP needs to exist in some form or other, or else there will be a huge disincentive to produce IP: namely, that you will starve to death because you have no money. However, I don’t like the way it can be bought and sold so easily. It makes knowledge into just another asset that can be shuffled around by corporations.
Ghetto, the comment section looks horrible. It’s harder than it needs to be to see who wrote what post. Your blog did a much better job, with the ID tags at the START of the comment, and the blue boxes to help distinguish between comments. As-is, it’s not very eye-friendly at all, and pretty miserable to read. Don’t take this the wrong way, it’s just something that I think could be improved.
Comment by Acritter on May 9, 2010 at 8:16 pm
Duly noted. I’ll look into it tonight.
Comment by Overlord on May 10, 2010 at 3:28 am
Much, much improved. You never fail to deliver (except for that week with no blog updates).
Comment by Acritter on May 10, 2010 at 10:51 am
So in WoW there is an annual event where you take care of an orphan and do various quests to gain achievements. At the end of these quests you are awarded a new pet. This has been going on for at least four years and there is one of these quests for each new area that came with the expansions.
This year people could not do the quest in the Wotlk area if they did it the year before. When people noticed this the day the event started out, Blizzard wrote that it was a bug and they intended to fix it. After Tuesday’s regular update failed to fix it, Blizzard makes a post saying that “it was intended to be done only once” and that they “were not going to change it.”
Comment by ur on May 10, 2010 at 11:46 am
Man, i Remember reading your posts on WoW and war3 forums. good to see you are still around.
Comment by Jim on May 11, 2010 at 5:04 am
I imagine SC2 having the same fate as Tiberian Sun: highly anticipated sequel, incredibly hyped (‘haz nu grafix’), yet absolutely underwhelming once released.
Activision-Blizzard cornered itself with unrealistic demands upon Kespa and the only thing that can bailout SC2 is Bnet 2.0, and let’s face it – it’s only a gimmick. Merging it with Facebook? Security alert!
I expect a lukewarm reception for SC2 part 1/3.
But starry-eyed reviewers\fanboys abound!
P.S. G_O, I need more articles!
Comment by greendestiny on May 12, 2010 at 11:04 am
Lots of comments saying SC2 will have a luke warm reception. I was concerned about it as well, but the beta has been very fun!
Comment by Kyle on May 12, 2010 at 8:28 pm
[...] House Join Date: Sep 2005 Location: Billings, Montana Posts: 1,216 The Ghetto KeSPA vs. Blizzard: Why I Can’t Root for Either Neat article about how it's all starting to go down, and how competitive sports is changing. [...]
Pingback by Neat Article about new competitve sports (Calling all Wufwugy) - Poker Forums on May 12, 2010 at 8:53 pm
What about south-korean gaming industry,shouldnt there be a company and enough skilled coders to create the “perfect RTS-game”? at least they have RTS-experts to give them advices.
If blizzard does things like this its like adding fuel to the fire.
Comment by Honesty on May 19, 2010 at 9:27 pm
I agree with essentially everything you wrote.
I do take exception with one little tidbit that doesn’t have much bearing on the main point of the article. Mixed martial arts is athletically much more taxing than basketball and football. Basketball is rigorous, requiring a high heart rate for extended periods of time. Football is 10 second explosions with thirty second brakes. MMA is five, sometimes ten minutes, of sustained and extremely high bpm and a minute break repeated 3 or 5 times. It’s like weight lifting and running combined while fighting.
Comment by a guy on May 22, 2010 at 9:14 pm
What I was alluding to is that the sport doesn’t pay out well enough to entice the true freak athletes of the world. Boxing’s had that problem for the last two decades. The sport itself is very demanding, but there’s no question it’s getting the hand-me-downs.
Comment by Overlord on May 22, 2010 at 11:16 pm
GG KeSPA
http://www.teamliquid.net/forum/viewmessage.php?topic_id=127674
Comment by PIES on May 27, 2010 at 2:56 pm
Yup, this is going to the courts.
Comment by Overlord on May 27, 2010 at 5:13 pm
We’ll have to wait until the Monday. KeSPA is doing a press conference. Personally, I don’t think Activision Blizzard will accomplish suddenly what they’ve been trying to do for years.
Also, MBC will be announcing a new sponsor on Saturday. Don’t miss the MSL finals!
Comment by Shalafi on May 28, 2010 at 3:31 am
I really enjoy your articles. All of them are well written and researched. How much time do you put into an article on average?
Comment by Uthgar on June 9, 2010 at 10:00 pm
[...] found this rather profane but interesting article from The Ghetto about Acti-Blizzard’s upcoming Starcraft 2. It filled in a lot of my gaps of knowledge on SC [...]
Pingback by Why SCII Matters. < patrick on June 10, 2010 at 3:23 am
I get the feeling that KeSPA will stick with Starcraft 1 if Blizzard holds its ground here.
Comment by Boozel on June 18, 2010 at 8:13 am